bagkeron.blogg.se

Hellpoint switch review
Hellpoint switch review













hellpoint switch review
  1. #Hellpoint switch review Patch#
  2. #Hellpoint switch review plus#

In fact, all that negativity comes from how badly yours truly wanted to like this. Is it all bad? No, this is actually far from the worse soulslike out there.

hellpoint switch review

It's hard to describe it on text, but the controls are untrustworthy, leading to lots of "hops" instead of long leaps, or moments where sprinting suddenly stops for no reason, leading to another plunge into the concrete underneath. Okay, so Dark Souls was bad at jumping too, but at least it didn't require as much jumping as this one. The platforming sessions are even worse, though.

#Hellpoint switch review plus#

The biggest issue here is the clunky controls during combat, plus how weird hitboxes can be, with the main character having to many times get very close to manage a hit.

#Hellpoint switch review Patch#

Frequent frame-rate dips, especially in visually intensive scenes AI that occasionally goes bonkers, running around in circles and killing immersion a camera that frequently does whatever it wants to do connectivity issues for those who want to play this along with a friend or invade a stranger's game lots of graphical glitches, like disappearing… err, everything and, finally, some of the longest loading waiting times ever recorded on a soulslike.įor the sake of the argument, imagine that there's a patch available that fixes all that. This critic waited and waited, because he wanted to give this a change, but sadly most of the flaws haven't been ironed out. Hellpoint has plenty of issues, technical and otherwise. Oh, yeah, this is tough, although not as much as its more popular brethren, or for the same reasons, to be honest, as the level design itself, as well as the gameplay mechanics, end up being more challenging than the monsters roaming around this derelict space station a derelict space station that orbits a black hole, by the way. 'Axioms' are gathered by killing foes, and these Axioms can be spent to increase a couple of basic stats, but they can also get lost the moment you die. Fast and slow attacks, dodge rolls and blocks, a stamina gauge, and a "bonfire" of its own, which acts as the respawining spot, as well as the quick travel marker. Have you played Dark Souls, or any of its many "clones?" Then you've played Hellpoint.















Hellpoint switch review